The RAISE project at the IEEE GEM 2024
We were thrilled to present our work on the RAISE virtual world at the IEEE GEM 2024 conference held in Turin, Italy from June 5 to 7. Our poster presentation showcased the innovative RAISE gamified learning environment, designed to elevate environmental awareness among school students through immersive 3D virtual world experiences.
About RAISE: The RAISE project leverages 3D virtual worlds to create engaging and educational game scenarios that simulate real-world environmental challenges. This platform allows students to learn about sustainability, climate change, and other critical environmental issues in a hands-on, interactive manner.
Key Highlights:
• Immersive Learning: Students engage in scenarios like building wind farms, exploring eco-friendly towns, and identifying sustainable household items.
• Positive Feedback: Preliminary results show high engagement and improved understanding of environmental issues among students aged 10-15.
• Future Goals: We aim to refine and expand the platform based on feedback and broaden our reach to more students across different regions.
We are excited about the potential of RAISE to transform environmental education and inspire the next generation of eco-conscious citizens.
Thank you to all who visited our poster and shared insights. Together, we can make a difference!

